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		<title>Literature</title>
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		<pubDate>Fri, 30 Jul 2010 21:18:09 +0000</pubDate>
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		<description><![CDATA[Azuma, R.T. (1997). A Survey of Augmented Reality. Presence: Teleoperations and Virtual Environments, 6, 355-385. Dohi, T, Sakuma, I, &#38; Liao, H. (Eds). (2008). Medical Imaging and Augmented Reality: 4th International Workshop Tokyo. Berlin Heidelberg: Springer-Verlag. Doswell, J.T. (2006). Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning. ICALT Proceedings of the Sixth IEEE International [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=trowflit.wordpress.com&amp;blog=14884637&amp;post=170&amp;subd=trowflit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Azuma, R.T. (1997). A Survey of Augmented Reality. <em>Presence: Teleoperations and Virtual 	Environments, 6, </em>355-385.</p>
<p>Dohi, T, Sakuma, I, &amp; Liao, H. (Eds). (2008). Medical Imaging and Augmented Reality: 4<sup>th</sup> International Workshop Tokyo. Berlin Heidelberg: Springer-Verlag.</p>
<p>Doswell, J.T. (2006). Augmented Learning: Context-Aware Mobile Augmented Reality Architecture 	for Learning. <em>ICALT Proceedings of the Sixth IEEE International Conference on Advanced 	Learning Technologies.</em> 1182-1182.</p>
<p>Guo, Y, Du, Q, Luo, Y, Zhang, W &amp; Xu, L. (2008). Application of Augmented Reality GIS in 	Architecture. <em>The International Archives of the Photogrammetry, Remote Sensing and 	Spacial Information Sciences. XXXVII (B5) </em>331-336.</p>
<p><span style="font-family:'Times New Roman', serif;"><span style="font-size:small;">Höllerer, T, H. &amp; Feiner, S, K. (2004). Mobile Augmented Reality. In Karimi, H. &amp; Hammad, A 	(Ed.), <em>Telegeoinformatics:Location-Based Computing and Services. </em>London: Taylor and 	Francis Books Ltd.</span></span></p>
<p>Milgram, P, Takemura, H, Utsumi, A, &amp; Kishino, F. (1994). Augmented Reality: A Class of 	Displays on the Reality-Virtuality Continuum. <em>SPIE Proceedings: Telemanipulator and 	Telepresence Technologies, 2351, </em>282-292.</p>
<p>State, et al.  (1994). Case Study: Onserving a Volume Rendered Fetus within a Pregnant Patient. 	<em>Proceedings of IEEE Visualisation &#8217;94, </em>364-368.</p>
<p>Webster, A, Feiner, S, MacIntyre, B, Massie, W &amp; Krueger, T. (1996). Augmented Reality in 	Architectual Construction, Inspection and Renovation. <em>Proceedings ASCE Third Congress 	on Computing in Civil Engineering. </em>Anaheim, CA. 913-919.</p>
<p>Zudilova-Steinstra, E, Adriaansen, A &amp; Van Liere, R. (2009). <em>Trends in Interactive Visualization: 	State-of-the-Art Survey. </em>London: Springer.</p>
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		<title>AR in Tourism</title>
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		<pubDate>Fri, 30 Jul 2010 20:15:57 +0000</pubDate>
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		<description><![CDATA[Travel and Tourism are all about positive experiences. Whether for leisure or education, tourists want to absorb something outside of their everyday lives. Also, they are situated per definition, outside of their regular work-live environments and therefore constantly have to deal with new surroundigs. Even for those who prefer to return to the same place time [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=trowflit.wordpress.com&amp;blog=14884637&amp;post=77&amp;subd=trowflit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Travel and Tourism are all about positive experiences. Whether for leisure or education, tourists want to absorb something outside of their everyday lives. Also, they are situated per definition, outside of their regular work-live environments and therefore constantly have to deal with new surroundigs. Even for those who prefer to return to the same place time and time again, their holiday location can still change while their gone. <a href="http://trowflit.wordpress.com/2010/07/28/a-concise-introduction-to-ar/" target="_blank"><em>Augmented reality</em></a>, with its quality of supplying context sensitive information, especially usefull in unfamiliar surroundings, has large potential for this sector of peoples lives. Tourists are often confronted with foreign languages and customs. <em>Augmented reality</em> offers additional information that can guide a tourist through this unknown world, facilitating and potentially enriching their holiday experience.</p>
<div>
<div id="attachment_154" class="wp-caption alignright" style="width: 310px"><a href="http://trowflit.files.wordpress.com/2010/07/the-columbia-touring-machine_feiner-macintyre-hollerer-and-webster_1997.png"><img class="size-medium wp-image-154 " title="the Columbia Touring Machine_Feiner, MacIntyre, Höllerer and Webster_1997" src="http://trowflit.files.wordpress.com/2010/07/the-columbia-touring-machine_feiner-macintyre-hollerer-and-webster_1997.png?w=300&#038;h=157" alt="" width="300" height="157" /></a><p class="wp-caption-text">The Columbia Tourng Machine. Feiner, MacIntyre, Höllerer &amp; Webster (1997)</p></div>
<h3><span style="font-weight:normal;">Early Prototypes &amp; Projects</span></h3>
<p>The oldest tourism-related use of mobile augmented reality dates back to the end 90&#8242;s, when wearable computing and tracking devices became small enough to take them to the streets. On the left you can see a slightly more recent version of this early <a title="click here for more information on MARS in the entry on Mobile AR" href="http://trowflit.wordpress.com/2010/07/29/mobile-ar" target="_blank">MARS</a> prototype  that was designed as a 3D graphical tour guide for the Columbia Universtiy campus and provided its wearer with information about the various campus buildings and objects, including restaurants. The left image (a) shows the user, with his mobile wearable computing system and the right (b) displays what he sees through his goggles (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">Höllerer, 2004</a>). Admittedly, small enough is rather relative and no tourist would be caught dead walking through an unknown city with such a device.</p>
</div>
<div>Many tourists travel half way across the world, only to look at a few left over blocks and torso&#8217;s without heads.  Cultural Heritage sites could be brought back to life, by adding a virtual layer of the original building of artifact ober the remaining ruins. The much referred  to <a href="http://archeoguide.intranet.gr/" target="_blank">ARCHEOGUIDE</a> project made a start-up at this, however, with the latest progress report dating from 2001, it seems to have become ancient itself. No need to worry though, as shown further below, other artifacts are being programmed into <a title="Layar App Catalog" href="http://site.layar.com/catalog/" target="_blank">Layar apps</a> and made available for everyone with a smartphone.</div>
<h3><span style="font-weight:normal;">AR for Travel Preparation</span></h3>
<div>An important part of a vacation lies in preparation. Augmented reality could plan an important part in meeting the needs of potential travelers to visualize their possible destination. The use of webcams and <a title="click for more on Markers in Mobile AR post" href="http://trowflit.wordpress.com/2010/07/29/mobile-ar/" target="_blank">markers</a> already make it possible to <a title="click for more on AR Marketing in entry AR in Action Part II" href="http://wp.me/p10saN-V">see the new MINI in 3D</a> at home. Travel brochures and catalogs equipped with markers would do much to visualize hotels, apartments, swimming pools, you name it. Though stealing part of the surprise, this feature would provide the uncertain customer (trying to choose where to spend their only real break all year) with an extra nudge of security and anticipation of the real thing. For Hotel owners, this can be both good and bad news. It can be used as an extra opportunity to display the hotels facilities: However, if it becomes a standard in the industry, those who prefer to keep the information shady, like how big (or small) the pool really is, will be quickly unmasked. &#8220;What you see is what you get&#8221; will enter a new dimension.</div>
<h3>AR on the Road</h3>
<div>On the road, AR also has much to offer, especially in the form of <a title="click for entry on Mobile AR" href="http://trowflit.wordpress.com/2010/07/29/mobile-ar/" target="_blank">Mobile AR</a> fit for smartphones. Bus, train and metro maps, stops, arrival and departure times from cities all over the world, ranging from Japan to Toronto have been packed into <a title="Layar App Catalog" href="http://site.layar.com/catalog/" target="_blank">Layar apps</a>, enabling traveler to get around quite independently. This may be bad news for the host of bus, taxi and information services that capitalize on tourists general confusion and lack of information on the road and at their destination. Transport and travel information service providers will need to asnwer other needs of tourists such as safety and luxury, or in some countries, reliability.</div>
<h3>AR at the Destination</h3>
<div>Needless to say though, the most revolutionary changes are and will continue to be those where the destination environment is augmented. Tourism is a sector that has a high demand for on site information. This is not only true for cultural tourists who want to know when he first stone of every building was laid and by whom, but also for the the beach dweller who&#8217;s looking for the nearest ice-cream stand.</div>
<div>Tourists interested in the history and culture of a destination are already being served with many downloadable Layers. For example, the entire Berlin Wall can been seen once more in its original context, virtually reestablishing the border that was torn down 21 years ago.</div>
<div><a href="http://site.layar.com/company/blog/the-berlin-wall-is-back/" target="_blank"><img class="alignnone" style="border:0 initial initial;" title="Berlin Wall by Hoppala and Superimpose on Layar blog" src="http://site.layar.com/wp-content/uploads/2010/04/4.jpg" alt="" width="288" height="192" /></a> <a href="http://site.layar.com/company/blog/the-berlin-wall-is-back/" target="_blank"><img class="alignnone" style="border:0 initial initial;" title="Berlin Wall by Hoppala and Superimpose on Layar blog" src="http://site.layar.com/wp-content/uploads/2010/04/1.jpg" alt="" width="288" height="192" /></a></div>
<div>In the catalog of <a href="http://www.layar.com/" target="_blank">Layar</a>, a company that developed the first augmented reality browser (see post on <a title="click for entry on Mobile AR" href="http://trowflit.wordpress.com/2010/07/29/mobile-ar/" target="_blank">Mobile AR</a>), there are downloadable applications with layers for smartphones. There are 42 countries for which apps have been developed, and a total of 121 apps for the <a href="http://site.layar.com/catalog/categories/travel/" target="_blank">Travel category</a> alone.</div>
<div>
<div id="attachment_177" class="wp-caption alignleft" style="width: 310px"><a href="http://trowflit.files.wordpress.com/2010/07/romies-stracke_1989.png"><img class="size-medium wp-image-177 " title="Romieß-Stracke_1989" src="http://trowflit.files.wordpress.com/2010/07/romies-stracke_1989.png?w=300&#038;h=171" alt="" width="300" height="171" /></a><p class="wp-caption-text">Romeiß-Stracke, F. (1989). Neues Denken im Tourismus. München: ADAC. s, 12.</p></div>
<p>Despite its ancient quality, many of my teachers are somehow fond of showing this image to explain to us what a holiday consists of and which sectors therefore need to be considered for as touristic services.<em> Augmented reality</em> Apps cover all of these fields and more. There are apps for traveling entire countries, for hotels, mountain viewing, cultural heritage, city guides (including a <a href="http://site.layar.com/catalog/monopoly-tour/" target="_blank">Monopoly Tour of London</a>), tourist attractions, accommodation in general, the Berlin wall montioned before, some things in Japanese I can&#8217;t read, &#8220;<a href="http://site.layar.com/catalog/nice-spot/" target="_blank">Nice Spot</a>&#8220;s, restaurants, cafe&#8217;s, clubs. The list goes on.</p>
</div>
<div>Layar is not the only company servicing travelers with AR uses, there is also a program with which you can program all you favorite people and places before you travel and have all the information at your fingertips in AR on your smartphone on location during your trip. Watch the introduction movie to this program called TagWhat to find out how it works.</div>
<div><span class='embed-youtube' style='text-align:center; display:block;'><object width='600' height='368'><param name='movie' value='http://www.youtube.com/v/tbCkzMPluXo?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' /> <param name='allowfullscreen' value='true' /> <param name='wmode' value='opaque' /> <embed src='http://www.youtube.com/v/tbCkzMPluXo?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' type='application/x-shockwave-flash' allowfullscreen='true' width='600' height='368' wmode='opaque'></embed> </object></span></div>
<div>One still has to fill in a lot of data before its really gets started. In the future, I think its safe to say we can expect the possibility to join our various networks, being able to access augmented data on historical sites, locations of friends, nice restaurants etc, all at the same time. Actually, the open source project ARWave is already working on it:</div>
<div><span class='embed-youtube' style='text-align:center; display:block;'><object width='600' height='368'><param name='movie' value='http://www.youtube.com/v/ZjXCTCSKtRQ?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' /> <param name='allowfullscreen' value='true' /> <param name='wmode' value='opaque' /> <embed src='http://www.youtube.com/v/ZjXCTCSKtRQ?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' type='application/x-shockwave-flash' allowfullscreen='true' width='600' height='368' wmode='opaque'></embed> </object></span></div>
<h3>Conclusion</h3>
<div>With this in store for use on heand-held devises (smartphones) and the soon to be realised potential of seeing<em> augmented reality</em> through <a title="see an amazing video of future head-worn AR possibilities in the post on Mobile AR, scroll to the bottom" href="http://trowflit.wordpress.com/2010/07/30/mobile-ar/" target="_blank">goggles</a>, tourism is in for a massive makeover, Individual traveling may become much easier, because the traveler is less dependent on other people and local resources to get hold of the information he or she needs. Also, customers in tourism may become much more critical, being able to explore a lot of the destination from their home computers. This may simultaneously raise their thresholds of excitement, forcing the industry to be more creative in offering experiences that captivate their clients. Many people working in the sector may need to adapt their services. What relevance does a Berlin tourguide have when a visitor can see the Berlin wall for themselves. This does not mean that such jobs as tourguide will become obsolete,  a tourguide could still, for example, offer support to an individual traveller visiting Berlin after 21 years and booking a tour because of the need to talk about when the Berlin wall fell. Nonetheless, <em>the industry will have to adapt as tourists&#8217; demands shift due to the fulfillment of current needs by</em> augmented reality.</div>
<div>One also must consider that very few technologies fully engulf a society. Even today, some people listen to tapedecks, many wear watches and countless people prefer their 20th century mobile phones over a smartphone. Similarly, many customers will not fall for the AR hype unless it is as embedded in our culture as wearing clothing (some refrain from even this). For those who prefer the old-school world of maps and &#8220;hand and feet&#8221; language. No problem, AR is virtually added, it won&#8217;t bother you if you don&#8217;t want to see it.</div>
<address>For a list of the Literature used for this blog, please click <a href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">here</a>.</address>
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		<title>Mobile AR</title>
		<link>http://trowflit.wordpress.com/2010/07/29/mobile-ar/</link>
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		<pubDate>Thu, 29 Jul 2010 22:30:08 +0000</pubDate>
		<dc:creator>trowflit</dc:creator>
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		<description><![CDATA[When I ask my fellow students whether they know an example of augmented reality we may have come across in class, I&#8217;m answered with blank stares sometimes supplemented by slight frowns. As if I would know very well that they have no idea. Actually, they are all reasonably familiar with one branch of the technology, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=trowflit.wordpress.com&amp;blog=14884637&amp;post=64&amp;subd=trowflit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>When I ask my fellow students whether they know an example of <em><a href="http://trowflit.wordpress.com/2010/07/28/a-concise-introduction-to-ar/" target="_blank">augmented reality</a></em> we may have come across in class, I&#8217;m answered with blank stares sometimes supplemented by slight frowns. As if I would know very well that they have no idea. Actually, they are all reasonably familiar with one branch of the technology, its just that we never called the creature by its name: mobile augmented reality.</p>
<p>Whereas AR research from the 90&#8242;s focuses on pc&#8217;s with webcams and HMDs, the 21st Century brings forth a whole new branch of AR. The former is referred to as <em>Marker based AR</em>: the webcam of the HMD recognizes a special symbol (the marker) from which the computer generated imagery appears.  The latter is <em>Location based (mobile) AR</em>: users can observe the augmented reality through their mobile devices, without the need for markers. Mobile AR is not strictly bound to the use of mobile phones! Goggles (or possibly even lenses) can also be used. The point of <em>Mobile AR</em> is that markers become obsolete, because the augmented content is provided based on the geographical location of the user of the mobile device, whether mobile hand-held or head-worn displays.</p>
<p>To facilitate <em>Mobile AR</em>, specific hard- and software is needed, generally referred to as MARS:</p>
<blockquote><p>&#8220;AR systems integrate virtual information into a person&#8217;s physical environment so that he or she will perceive that information as existing in their surroundings. Mobile augmented reality systems (MARS) provide this service without constraining the individual’s whereabouts to a specially equipped area&#8221; (Höllerer &amp; Feiner 2004, p. 1).</p></blockquote>
<div id="_mcePaste">Ideally, this means that context-relevant, constantly updated information could be provided to anyone, anywhere, anytime. According to Höllerer &amp; Feiner (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">2004, p. 1</a>) &#8220;they [MARS] hold the potential to revolutionize the way in which information is presented to people&#8221;. Painting a future in which everyone can interact with, and collaborate through, augmented computer-generated material offered in layers of information when desired, the authors euphorically declare that &#8220;the world becomes the user interface.&#8221; Subsequently, having landed with both feet on the ground, an overview is given of the &#8220;challenges that impede immediate widespread commercial adoption&#8221; (<a title="click to view literature" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">Höllerer &amp; Feiner, 2004, p. 1</a>)</div>
<p>One needs:</p>
<ul>
<li>a computational platform</li>
<li>displays</li>
<li>registration</li>
<li>wearable input and interaction technologies</li>
<li>wireless networking</li>
<li>data storage and access technology</li>
</ul>
<p>The details for these challenges are laid out Höllerer &amp; Feiners (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">2004</a>) article <a title="click to download article" href="http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.131.1679&amp;rep=rep1&amp;type=pdf" target="_blank">Mobile Augmented Reality</a>. This gives an interesting insight into this phase of <em>Mobile AR</em> development, where the possibilities spoke to the imagination of many, but much progress was to be made. Still today, the Augmented World is far from perfect. However, much progress has been made and &#8220;widespread commercial adoption&#8221; is finally taking off. Below, recent developments in both Mobile hand-held, and head-worn displays are presented and discussed.</p>
<h3>Mobile hand-held displays</h3>
<p>Besides <a title="in &quot;Education&quot; section of entry: AR in action Part I " href="http://trowflit.wordpress.com/2010/07/29/ar-in-action-part-i/" target="_blank">promoting equality</a> or <a title="in &quot;Marketing&quot; section in entry: AR in action Part II" href="http://wp.me/p10saN-V" target="_blank">capitalizing on the hype</a>, there are also those who contribute to <em>Mobile AR</em> development to unleash their creativity. <a href="http://www.layar.com/" target="_blank">Layar</a> seems to be the central player in this field, apparently having conquered the terrible hurdles that lay before the 2004 generation of <em>Mobile AR</em> developers. Layar has been clever enough to address equity and creativity in their corporate conduct, providing the first AR browser for which creative individuals, but also companies large and small, publishers and advertising agencies can design their own <em>Mobile AR</em> apps. The platform functions on iphone and android operating systems and there are no licence costs involved creating a layer. There are already hundreds of apps available. The big internet names are in on the deal, with the youtube app showing nearby youtube video&#8217;s, the &#8220;Tweeps Around&#8221; app for locating nearby <a href="twitter.com/" target="_blank">twitter</a> users and entering geo-tagged tweets. But also more original, unexpected apps are to be found such as <a href="http://site.layar.com/catalog/swiss-paragliding/" target="_blank">Swiss Paragliding</a> and <a href="http://site.layar.com/catalog/exile-on-your-street/" target="_blank">Excile on Your Street</a>. Since the 18th of June 2010, Layar has deals around the globe to <a href="http://mobile.venturebeat.com/2010/06/18/layars-augmented-reality-footprint-grows-to-one-third-of-global-smartphones/" target="_blank">make its AR services compatible with one third of the worlds smartphones</a>.</p>
<p>Alongside Layar, the open source community is also in the picture, providing various platforms that run on <a href="http://en.wikipedia.org/wiki/Open-source_software" target="_blank">open source software</a> for the development of Layar apps. <a href="http://code.google.com/p/porpoise/" target="_blank">Porpoise</a> is made especially to convert data sets of POIs (Points of Interest) into Layar compatible data and <a href="http://openhanced.com/en/" target="_blank">Openhanced</a> has made an <a href="http://openhanced.com/en/blog/openhanced-is-announcing-the-layar-layarmobile-starter-kit/" target="_blank">@layarmobile starter kit</a>, aiming to open up access to the world of Layar layer creation for even the less tech-savvy among us. From what one sees on the <a href="http://site.layar.com/catalog/#" target="_blank">Layar catalog</a>, most apps are of the kind that shows 1D (points) or 2D (image) related AR, like youtube video&#8217;s or tips for good restarants nearby. Of course, its the 3D, fully functioning immersed and interactive superman flying through our lives that everyone is waiting for. Until now, all I could find is the UFO flying through the Layar catalog page.</p>
<h3>Mobile head-worn displays</h3>
<p>Another mind-boggling idea is the modernization of old goggles-with-backpack to flashy sci-fi movie style goggles like this:</p>
<div id="attachment_115" class="wp-caption aligncenter" style="width: 310px"><a href="http://trowflit.files.wordpress.com/2010/07/caars-consumer-goggles_doswell_2006_augmented-learning.png"><img class="size-medium wp-image-115" title="CAARS consumer goggles_Doswell_2006_Augmented Learning" src="http://trowflit.files.wordpress.com/2010/07/caars-consumer-goggles_doswell_2006_augmented-learning.png?w=300&#038;h=180" alt="" width="300" height="180" /></a><p class="wp-caption-text">CAARS consumer goggles as depicted in Doswell (2006)</p></div>
<p>If you look closely you may notice the tiny camera&#8217;s at the sides. Speakers are also built in. The idea of course, is that, with these goggles, the user can see virtual imagery blended into the otherwise perceived environment (Doswell, 2006). When my professor mentioned this possibility in class, I thought it was a silly idea, because I could not imagine reading data from my own glasses. For others who have difficulty imagining how this technique could work, an Italian architecture student has provided the world with a enchanting forecast of the use of <em>Mobile AR</em> goggles in this video:</p>
<div style='text-align:center;'>
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<p><a href="http://www.fh-joanneum.at/aw/home/Studienangebot/fachbereich_gesundheitswissenschaften/gmt/Menschen/Team/~baqt/gmt_teamdetails/?perid=-1025000000000008507&amp;lan=de" target="_blank">My ethics professor</a> once told the class that &#8220;tourism is everything&#8221;. Is it also<em> augmented reality</em>? Read up on how the two come together to change travelling experiences and perhaps, the industry too in my final entry on this topic for now: <a href="http://trowflit.wordpress.com/2010/07/30/ar-in-tourism/" target="_self">AR in Tourism</a>.</p>
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		<title>AR in action Part II: Medicine, Marketing &amp; Media</title>
		<link>http://trowflit.wordpress.com/2010/07/29/ar-in-action-part-ii-medicine-marketing-media/</link>
		<comments>http://trowflit.wordpress.com/2010/07/29/ar-in-action-part-ii-medicine-marketing-media/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 19:13:42 +0000</pubDate>
		<dc:creator>trowflit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Following up on AR in Action Part I his post offers a review of the the uses in AR in the fields of Medicine, Marketing and Media. Medicine A possible use of AR in the field 0f Medicine would be combining 3-D datasets of a patient with a real time view to assist doctors excecuting minimally-invasive surgery; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=trowflit.wordpress.com&amp;blog=14884637&amp;post=57&amp;subd=trowflit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Following up on<a href="http://trowflit.wordpress.com/2010/07/29/ar-in-action-part-i/" target="_blank"> AR in Action Part I</a> his post offers a review of the the uses in AR in the fields of Medicine, Marketing and Media.</p>
<h3>Medicine</h3>
<p><a href="http://trowflit.files.wordpress.com/2010/07/azuma_1997_fetus.png"><img class="alignright" title="Azuma (1997)" src="http://trowflit.files.wordpress.com/2010/07/azuma_1997_fetus.png?w=210&#038;h=141" alt="" width="210" height="141" /></a></p>
<p>A possible use of AR in the field 0f Medicine would be combining 3-D datasets of a patient with a real time view to assist doctors excecuting minimally-invasive surgery; a type of surgery that uses no or only very small inscisions making it difficult for doctors to see inside the patient. AR would solve this problem of visualisation by providing a 3-D internal view of the patients based on non-invasice sensors such as Magnetic Resonance Imaging (MRI) or Computed Tomography (CT). Recently, scientists have refined this technique for use in minimally invasive cardiac surgery (Dohi, Sakuma &amp; Liao. (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">2008</a>).</p>
<p>Most medical applications concern image guided surgery for example for general visualisation assistance such as targeting for an inscision and needle injection, or displaying instructions to medical students at work with a patient eliminating the need to glance aside in a manual, or viewing a fetus through HMD (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">Azuma, 1997; State, et al. 1994</a>).</p>
<h3>Marketing</h3>
<p>Here is on of the most viewed video&#8217;s that explains augmented reality.</p>
<span class='embed-youtube' style='text-align:center; display:block;'><object width='600' height='368'><param name='movie' value='http://www.youtube.com/v/NK59Beq0Sew?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' /> <param name='allowfullscreen' value='true' /> <param name='wmode' value='opaque' /> <embed src='http://www.youtube.com/v/NK59Beq0Sew?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' type='application/x-shockwave-flash' allowfullscreen='true' width='600' height='368' wmode='opaque'></embed> </object></span>
<p>One might assume that such a helpful demonstration would come from either an educational institution or a AR technology developer. However, this shot clip posted by <a href="http://plugintothesmartgrid.com" target="_blank">plugintothesmartgrid</a> is actually provided by General Electric, as a means to lure those curious about augmented reality to their website on renewable energy.</p>
<p>Indeed, companies have caught on to the hype and flashy, so called ARM (Augmented Reality Marketing), is popping into the real-world like algae on the Baltic Sea. Whereas AR was originally explored by military, education and scientific institutions, businesses&#8217; marketing departments are the ones to deliver AR uses fit for mass consumption.  Automobile companies have been especially busy: MINI marked the back of a magazine that, when held in from on a webcame, will display a 3D Mini.</p>
<span class='embed-youtube' style='text-align:center; display:block;'><object width='600' height='368'><param name='movie' value='http://www.youtube.com/v/HTYeuo6pIjY?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' /> <param name='allowfullscreen' value='true' /> <param name='wmode' value='opaque' /> <embed src='http://www.youtube.com/v/HTYeuo6pIjY?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' type='application/x-shockwave-flash' allowfullscreen='true' width='600' height='368' wmode='opaque'></embed> </object></span>
<p>Adidas, also had to be one of the first, placing a market on the front of their shoe, footware is know also used as a joystick. For an overview of these and other companies using ARM, check out this blog entry of <a title="8 brands that captivate their audience with augmented reality" href="http://blog.webdistortion.com/2009/05/22/8-brands-that-captivate-their-audience-with-augmented-reality/" target="_blank">webdistortion</a>, an IT company that uses its prevalent high involvement in the theme to draw those interested in ARM, in turn, to their website.</p>
<div>
<dl>
<dt><img title="adidas augmented reality" src="http://www.artschoolvets.com/news/wp-content/uploads/2009/12/adidas-augmented-reality.jpg" alt="" width="620" height="413" /></dt>
<dd>Adidas Augmented Relity World pops out of sneaker</dd>
</dl>
</div>
<p>On the topic of Marketing, <a href="http://breakinghabit.wordpress.com/2009/03/11/marketing-with-augmented-reality/" target="_blank">a fellow blogger</a> has noted that despite the hype of AR for consumer use, most companies&#8217; applications lack an element of interaction deemed necessary to hold the consumers attention. The <a href="http://www.space3dsolutions.com/blog/?p=202" target="_blank">space3dsolutions blog</a> puts it this way: &#8220;there are a lot of fairies turning on the top of fingertips&#8221;. Both name <a href="http://www.t-immersion.com/" target="_blank">Total Immersion</a> as a positive example because of their creation of holograms that the user can manipulate and interact with. Space3dsolutions explains that there are many technical problems related to the ability to track moving objects with the current quality of most webcams. The first author claims that gaming and multi-media will be the fields in which AR will be most attractive from a marketing perspective, because they can answer to the demand for interactive uses of AR that will grow steadily as the novelty of the technology wears off. However, a lot of hard work on perfectionizing the details will be necessary before the virtual imaging supplements the real-world environment smoothly enough to offer high-quality consumer products that remain entertaining in the long run.</p>
<h3>Media</h3>
<p>Other uses of AR that quickly gained attention are Esquire Magazine&#8217;s cover with an AR Marker. Throughout the magazine, multiple AR entries can be found. All are interactive, and can be controlled by the reader by changing the angle of the marker relative to the camera, or holding it up at a different point in time.</p>
<span class='embed-youtube' style='text-align:center; display:block;'><object width='600' height='368'><param name='movie' value='http://www.youtube.com/v/LGwHQwgBzSI?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' /> <param name='allowfullscreen' value='true' /> <param name='wmode' value='opaque' /> <embed src='http://www.youtube.com/v/LGwHQwgBzSI?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' type='application/x-shockwave-flash' allowfullscreen='true' width='600' height='368' wmode='opaque'></embed> </object></span>
<p>Where most uses I have mentioned entail the virtual entering the previously virgin real-world environment, there is one sector that moves in the opposite direction: gaming. In the Wearable Computer Lab at the <a href="http://www.cis.unisa.edu.au/" target="_blank">School of Computer and Information Science</a> at the <a href="http://www.unisa.edu.au/" target="_blank">University of South Australia</a> researchers, under- and postgraduate students have are developing <a title="click here to see video's, pictures &amp; more info on ARQuake" href="http://wearables.unisa.edu.au/projects/arquake/" target="_blank">ARQuake</a>. If you prefer spaying virtual paint over virtual bullets, <a href="http://www.tagdis.com/" target="_blank">TagDis</a> is your game. With this AR app, you can leave a trace of your own virtual graffiti tags wherever you go. Tagdis treads slightly into the real of social gaming, as others may tag the same location by getting more views, kick you off your throne of king and owner of the territory. Combining motion capture technology, Flash and social networking,   Cannonballz from <a href="http://www.zugara.com/" target="_blank">Zugara</a> offers users the opportunity to collaboratively procrastinate by throwing cannonballs at their Facebook friends. The video gives a straightforward demo.</p>
<span class='embed-youtube' style='text-align:center; display:block;'><object width='600' height='368'><param name='movie' value='http://www.youtube.com/v/KMKv3tk2Rys?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' /> <param name='allowfullscreen' value='true' /> <param name='wmode' value='opaque' /> <embed src='http://www.youtube.com/v/KMKv3tk2Rys?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' type='application/x-shockwave-flash' allowfullscreen='true' width='600' height='368' wmode='opaque'></embed> </object></span>
<p>Soon, busy parents trying to get their children away from gaming and back to books, but lacking the time for a good bedtime story, may turn to the use of <em>augmented reality</em> for children&#8217;s books for support. That is, if they don&#8217;t mind the <a href="http://augmented-reality-news.com/2010/06/29/new-ar-books-dinosaurs-alive-and-fairyland-magic-come-alive/" target="_blank">Magic Books</a> reading themselves to their child. Probably, the next generation kids will be far from secretly reading books or playing games alone under their blankets. They might be chasing the monsters out from under their beds. Monsters they really do see in this case. All they need is a phone or a pair of goggles. Unlikely? Find out more about <a href="http://trowflit.wordpress.com/2010/07/29/mobile-ar/" target="_self">Mobile AR</a>.</p>
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		<title>AR in action Part I: Architecture, Education &amp; Art</title>
		<link>http://trowflit.wordpress.com/2010/07/29/ar-in-action-part-i/</link>
		<comments>http://trowflit.wordpress.com/2010/07/29/ar-in-action-part-i/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 10:34:39 +0000</pubDate>
		<dc:creator>trowflit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://trowflit.wordpress.com/?p=22</guid>
		<description><![CDATA[My last post A concise introduction to AR explains briefly what AR is. However, to understand the impact and significance of AR, we need to have a look at what its used for. Here are a few examples from various fields, ranging from architecture to parenting. This is by no means a full account of all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=trowflit.wordpress.com&amp;blog=14884637&amp;post=22&amp;subd=trowflit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My last post <a href="http://trowflit.wordpress.com/2010/07/28/a-concise-introduction-to-ar/" target="_blank">A concise introduction to AR</a> explains briefly what AR is. However, to understand the impact and significance of AR, we need to have a look at what its used for. Here are a few examples from various fields, ranging from architecture to parenting. This is by no means a full account of all the developments in AR application, rather, it serves to get acquainted with the possibilities of AR and highlights some interesting projects.</p>
<h3>Architecture</h3>
<div class="wp-caption alignleft" style="width: 410px"><a href="http://www.vr.ucl.ac.uk/projects/arthur/" target="_blank"><img class="    " title="ARTHUR Project" src="http://www.vr.ucl.ac.uk/projects/arthur/arthur2.jpg" alt="" width="400" height="280" /></a><p class="wp-caption-text">Augmented Round Table for Architecture and Urban Planning</p></div>
<p>In the field or Arhcitecture and Urban Planning, using 3D models on a 2D interface is insufficient to grasp the subtle details of the buildings&#8217; spacial relations. Therefore, students and professionals need real-world 3D models, which they meticulously assemble; a highly time and material resource intensive practice. Now, with the use of AR, the programmed structures can be visualized in 3D, with the use of HMDs to overlay sound and graphics to the planners natural senses. These overlays remain in place, even while the person moves around, because the HMDs allow for the location of the person to be tracked. Note that the model is interactive, enabling the planners to directly adjust and modify the structures in real-time. Also, the interior structure of buildings could be seen, much as if the viewer would have x-ray vision. (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">Webster, 1996; Guo, 2008</a>)</p>
<h3>Education</h3>
<p>The field of education has likewise expressed high interest in developing AR for its purposes. Brett E. Shelton explores the potential for learning with AR,  for example using markers and HMD so that textbooks could gain an interactive pop-up quality (left). This way, students are able to interact with 3D models of their subject. Rather than having to figure out how all those lines on the page are supposed to be our solar-system in action, they can actually observe how the planets circle around the sun.  <a href="http://www.csiro.au/science/ICT.html" target="_blank">CSIRO</a> has been researching AR for educational purposes, focusing on using virtual objects as the center of learning interaction (middle, right).</p>
<p><a href="http://www.newhorizons.org/strategies/technology/shelton.htm" target="_blank"><img class="alignleft" title="click for more classroom uses of AR by Brett E. Shelton" src="http://www.newhorizons.org/strategies/technology/shelton2.jpg" alt="" width="150" height="108" /></a></p>
<p><a href="http://www.ict.csiro.au/files/AugmentedReality/AugmentedReality1.mpg" target="_blank"><img class="alignnone" title="click the image to see a video demonstration" src="http://www.ict.csiro.au/images/NetworkTech/AugmentedRreality1.jpg" alt="" width="150" height="108" /></a><img class="alignnone" title="AR display of silver museum artifact in story telling context" src="http://www.ict.csiro.au/images/NetworkTech/AugmentedReality2.jpg" alt="CSIRO AR research" width="150" height="108" /></p>
<p>More recent research at CSIRO has been focused on using this technology for long distance interaction between people solving a task together. This is part of their research on Interactive Visualization (IV), a young research field created &#8220;to develop new scientific methods to increase person&#8217;s abilities to explore and understand the data, so that an increased awareness of meaning in the data is possible&#8221; (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">Zudilova-Steinstra, Adriaansen &amp; Van Liere, 2009</a>).</p>
<p>Arguing that the use of mobile AR would do more justice to equity, researchers at the Harvard Graduate School of Education, the University of Wisconsin at Madison and the Teacher Education Program at MIT, have joined forces in <a href="http://isites.harvard.edu/icb/icb.do?keyword=harp" target="_blank">HARP: a Handheld Augmented Reality Project</a>. The video below gives a short introduction to the project and the philosophy behind it.</p>
<span class='embed-youtube' style='text-align:center; display:block;'><object width='600' height='368'><param name='movie' value='http://www.youtube.com/v/8L6ht0fNBRA?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' /> <param name='allowfullscreen' value='true' /> <param name='wmode' value='opaque' /> <embed src='http://www.youtube.com/v/8L6ht0fNBRA?version=3&rel=1&fs=1&showsearch=0&showinfo=1&iv_load_policy=1' type='application/x-shockwave-flash' allowfullscreen='true' width='600' height='368' wmode='opaque'></embed> </object></span>
<p>The technique used in HARP is also known as augmented learning. In augmented learning, the students learning environment dynamically adapts to them, offering additional visual and/or audio information. Commonly, this information is shown as pop-ups on a computer screen. However, as in HARP, more and more researchers have taken an interest in the use of <a title="go to entry on Mobile AR for more on MARS" href="http://trowflit.wordpress.com/2010/07/29/mobile-ar/" target="_blank">MARS&#8217; (Mobile Augmented Reality System)</a>. Researcher Jayfus T. Doswell claims that &#8220;MARS has the potential to adapt to individual learning needs and dynamically distribute tailored instruction to improve learning performance for a lifetime&#8221; (Doswell, 2006). Wheather on a pc or a mobile device, a key aspect of augmented learning is that information is given to students on a need to know basis, as opposed to conventional learning approaches where information is memorised prior to excecuting a task. It may be argued that this could have negative effects on students memory skills. But, in a society where information is in abundance and knowledge is rapidly outdated, the augmented learning approach supplies students with experience in dealing with this high turnover of information,  equipping them for a future in which the skill of dealing with data will be in high demand.</p>
<h3>Art</h3>
<p>The playful, interactive element of AR makes it an attractive technology for artists who like to involve the public in their work, to let them discover and reflect upon different corners of contemporary society. In an exposition end 2009, artists at <a href="http://www.swissnexsanfrancisco.org/" target="_blank">swissnex </a>in San Fransisco explored the use of AR in this manner, adding &#8220;new experiences to everyday objects&#8221; such as storybooks and t-shirts. See what they came up with here:</p>
<script language="JavaScript" type="text/javascript" src="http://admin.brightcove.com/js/BrightcoveExperiences.js"></script>
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<script type="text/javascript">brightcove.createExperiences();</script>
<div>
<p>Curious about further uses or AR? Read <a href="http://wp.me/p10saN-V" target="_self">Part II</a> of this entry to find out it is applied to Bodies, Brands and Books.</p>
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<enclosure url="http://www.ict.csiro.au/files/AugmentedReality/AugmentedReality1.mpg" length="15348213" type="video/mpeg" />
	
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			<media:title type="html">click for more classroom uses of AR by Brett E. Shelton</media:title>
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		<title>A concise introduction to AR</title>
		<link>http://trowflit.wordpress.com/2010/07/28/a-concise-introduction-to-ar/</link>
		<comments>http://trowflit.wordpress.com/2010/07/28/a-concise-introduction-to-ar/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 07:39:10 +0000</pubDate>
		<dc:creator>trowflit</dc:creator>
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		<description><![CDATA[What is Augmented Reality? Augmented Reality (AR) is a variation of Virtual Reality (VR) (also know as Virtual Environments (VE)). To „augment“ means to supplement. Accordingly, AR suppliments reality with virtual, computer-generated imagery. As opposed to VR, where the user sees only the virtual world, AR allows users to see virtutal objects in a real-world [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=trowflit.wordpress.com&amp;blog=14884637&amp;post=11&amp;subd=trowflit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3>What is Augmented Reality?</h3>
<p><em>Augmented Reality</em> (AR) is a variation of <em>Virtual Reality </em>(VR) (also know as Virtual Environments (VE)). To „augment“ means to supplement. Accordingly, AR suppliments reality with virtual, computer-generated imagery. As opposed to VR, where the user sees only the virtual world, AR allows users to see virtutal objects in a real-world environment. „Augmented Reality enhances a user&#8217;s perception of and interaction with the real world“ (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">Azuma, 1997, p. 3</a>). For those familiar with the movie „Who Framed Roger Rabbit“, one could say the well-functioning AR should achieve the level of fluent blending of the real with the virtual as exhibited in this movie. (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">Azuma, 1997</a>)</p>
<h3>Milgram&#8217;s reality-viruality continuum</h3>
<p>In the famous paper „Augmented Reality: A Class of Displays in the reality-virtuality-continuum“, Milgram, Takemura, Utsumi &amp; Kishino (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">1994</a>) introduce the different components of what they call <em>Mixed Reality</em>, placing AR one step down the line moving from the <em>Real Environment</em> to a totally <em>Virtual Environment</em>, as shown in the figure below:</p>
<div id="attachment_13" class="wp-caption aligncenter" style="width: 610px"><a href="http://trowflit.files.wordpress.com/2010/07/milgram_1994_simplified-represenation-of-a-rv-continuum1.png"><img class="size-full wp-image-13" title="Milgram_1994_Simplified represenation of a RV continuum" src="http://trowflit.files.wordpress.com/2010/07/milgram_1994_simplified-represenation-of-a-rv-continuum1.png?w=600&#038;h=182" alt="" width="600" height="182" /></a><p class="wp-caption-text">AR on the RV continuum</p></div>
<h3>A visualisation of AR</h3>
<p>Azuma, in his fundamental piece „A Survey of Augmented Reality“, uses the following figure to  visualise what it may look like when synthetic 3-D objects are placed in a real 3-D environment, explaining that they are „combined in 3-D, so that the virtual lamp covers the real table and the real table covers parts of the two virtual chairs“ (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">Azuma, 1997, p. 2</a>). In the figure, the lamp and table are virtual, whereas both the table and phone are real life objects.</p>
<div id="attachment_14" class="wp-caption aligncenter" style="width: 395px"><a href="http://trowflit.files.wordpress.com/2010/07/azuma_1997_real-desk-with-virtual-lamp-and-two-virtual-chairs.png"><img class="size-full wp-image-14" title="Azuma_1997_Real desk with virtual lamp and two virtual chairs" src="http://trowflit.files.wordpress.com/2010/07/azuma_1997_real-desk-with-virtual-lamp-and-two-virtual-chairs.png?w=385&#038;h=304" alt="" width="385" height="304" /></a><p class="wp-caption-text">Real desk with virtual lamp and two virtual chairs</p></div>
<h3>Defining AR</h3>
<p>In his survey, Azuma (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">1997, p. 2</a>) defines AR as having „the following three characteristics:</p>
<ol>
<li>Combines real 	and virtual</li>
<li>Interactive in 	real time</li>
<li>registered in 	3-D“</li>
</ol>
<p>He justifies this definition by explaining that it does not limit AR to specific technologies, such as Head-Mounted-Displays (HMDs), but at the same time rules out film or 2-D overlays because they either lack interactivity, such as the film „Jurrasic Park“, or the feature of having been combined with the real world in 3-D (demonstrated in the figure 2 above). With his definition, Azuma leaves the real of AR open to a number of technologies, such as monitor-based interfaces, monocular systems and see-through HMDs (<a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_blank">Azuma, 1997</a>).</p>
<p>What good is it to start „mixing realities“? Find out more about how AR can help people of various professions to perform real-world tasks  in the diverse <a href="http://trowflit.wordpress.com/2010/07/29/ar-in-action-part-i/" target="_self">fields of application of AR</a>.</p>
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		<title>Tourism &amp; IT: Augmented Reality</title>
		<link>http://trowflit.wordpress.com/2010/07/26/tourism-it-augmented-reality/</link>
		<comments>http://trowflit.wordpress.com/2010/07/26/tourism-it-augmented-reality/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 20:13:53 +0000</pubDate>
		<dc:creator>trowflit</dc:creator>
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		<description><![CDATA[This blog displays a concise introduction to Augmented Reality (AR) and subsequently relates this technological development to the field of tourism. It gives a basic explanation what AR is and explores the various applications of AR, eg. in architecture, education and marketing. Mobile AR is discussed separately, because of its recent rapid development and fundamental relevance for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=trowflit.wordpress.com&amp;blog=14884637&amp;post=1&amp;subd=trowflit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This blog displays <a href="http://trowflit.wordpress.com/2010/07/28/a-concise-introduction-to-ar/" target="_self">a concise introduction to Augmented Reality (AR)</a> and subsequently relates this technological development to the field of tourism. It gives a basic explanation what AR is and explores the various applications of AR, eg. in <a title="AR in Architecture, Education &amp; Art" href="http://trowflit.wordpress.com/2010/07/29/ar-in-action-part-i/" target="_self">architecture, education</a> and <a title="AR in Medicine, Marketing &amp; Media" href="http://wp.me/p10saN-V" target="_self">marketing</a>. <a title="go to Mobile AR" href="http://trowflit.wordpress.com/2010/07/29/mobile-ar/" target="_self">Mobile AR</a> is discussed separately, because of its recent rapid development and fundamental relevance for <a title="go to AR in Tourism" href="http://trowflit.wordpress.com/2010/07/30/ar-in-tourism/" target="_self">AR in Tourism</a>. Concerning tourism, this blog shows current trends of the use of AR and provides a brief discussion on the consequences this development may have within the sector.</p>
<p>This blog is made as an university assignment and may be useful as an introduction to AR for those priorly less informed. More in depth and expert information can be found through the <a title="click to view literature list" href="http://trowflit.wordpress.com/2010/07/30/literature/" target="_self">Literature</a> list.</p>
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